0:00 / 0:00
How to Use the Liquify Tool in Photoshop | Character Distortion Tutorial
4 views
In this video, we explore the Liquify tool set in Photoshop—from Forward Warp to Bloat and Pucker tools. See how to quickly craft different character faces and caricatures out of a single portrait!
Comments(0)
Transcript
Auto-generated transcript. Not time-synced to the video.
Hello and welcome. We're in the
elementary tutorials and tips series and
this time we'll focus a bit on a tool
that many of you probably know exists
but aren't necessarily aware of the
level of functionality it has. We're in
Photoshop and I'm referring to the
liquify tool or liquify as it's called.
Let's go to the filter liquify tab
and we'll do a little test run and see
some of the options it has.
The first tool we have here is the
forward warp tool, meaning the forward
distortion tool with which we smear any
part of the facial features we want to
move in any possible direction.
Of course, the brush size affects the
object according to its size.
When the radius of the circle is large,
it affects a larger part of the face.
And when it's small, it affects it in a
more specific way.
Once we've made some changes to the
face, you can increase the brush to the
size of the face. And by pressing the
Alt key while leftclicking the mouse, it
gradually returns to the look we started
with. So, in case we don't like the
final result, it allows us to choose a
certain state from every split second
that we still liked.
That was the forward move tool. Now,
we'll skip the tool below it. We won't
focus on it right now. We'll skip to the
next one, which is called the twirl
clockwise tool, meaning rotation in a
clockwise direction.
With it, we can rotate any detail in the
facial features that we want to rotate
in a clockwise direction.
If we want the rotation movement to be
anticlockwise, just press alt and the
rotation movement becomes anticlockwise.
Of course, with this tool too, the size
or diameter of the brush matters, as
when it's small, it affects a smaller
area more surgically, and when the brush
is large, it rotates extensive parts.
The change we see in direction,
sometimes to the right and sometimes to
the left, is because I'm playing
alternately with the alt key. Let's move
on to the next tool.
This tool is the pucker tool. The
contraction or wrinkling tool that
allows us to sink in the sense of
sinking any part we want to deepen
meaning to shrink which is the opposite
of bloating.
This gives us the option to handle
elements of the object and sort of
shrink them contract them which is the
opposite of this bloat tool. the bloat
tool, meaning the inflation that does
the reverse action. Anyway, with both of
these tools, the bloat and the pucker,
you can toggle between modes by pressing
the alt key, just as we saw with the
previous tool.
Let's go back to our character,
duplicate it, and see how many
variations we can create on the fly from
that same character.
Now, since the brush is relatively
large, dragging affects a large part of
the facial features, the surface of the
face, and every movement really changes
something in the expression. As you can
see, pulling right and left makes it a
rounder face.
Let's shrink the face a bit from the
left and from the right.
Let's drag the lips a bit for a bigger
smile.
a slight movement of the sides of the
nose. I've just switched over to the
bloat tool. I'm enlarging the eyes a
tiny bit. And with the move tool, I'm
raising the eye height a little, which
makes him look like he's staring
straight ahead. Let's try to give it a
bit more of a um painterly look. Maybe
something a bit like a caricature.
We'll shrink the sides of his head at
the top and bloat the cheek area.
Let's adjust the length of the beard and
the height of the hat a bit.
As I mentioned before, when the result
isn't quite satisfactory and you want to
go back to an earlier stage,
left-clicking the mouse while holding
Alt gradually restores it to the
previous state.
And that's what I'm doing here.
Let's try again to get a slightly more
interesting result.
Let's try to reduce the distance between
the eyes and also at the temple. In the
rib area, we'll narrow it a bit from
right and left. And here we'll bloat it
slightly.
a bit more of a caricature direction.
Let's confirm. And here's the result.
Let's duplicate it. Bang.
This time, let's try something
different.
Slightly more realistic proportions.
Let's try maybe shrinking the beard a
bit from the bottom, too.
A more alert look. Maybe a bit cunning
or sly.
It probably needs to be defined as
mischievous.
Yes, that's the definition.
Okay, let's align this.
Let's duplicate the original character
again and try another option.
down.
All right.
So, we already have four options for the
same smell, but it only wets our
appetite for more.
Hey,
hey, hey.
We have the same schmurlier several
times in a different guys or with
different proportions.
The three on the left are more realistic
and the two on the right are a bit more
in a caricature style.
We're almost full, but we have one more
seat left around the council table.
So for dessert, let's give it another
variation.
So that was the story of Schmur. thermal
and is five mutations. And before we
take a look at another example or two in
fastforward, we would recommend that you
subscribe to the channel if you haven't
already done so by clicking on that red
subscribe button. Also, if you know
anyone else who might find this video
useful, please do share the video with
them as well.
Heat. Heat. N.
Thank you. Thank you for watching.
Subscribe. Subscribe. Please
join in.