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Bible Run Explanatory Video

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Focus One Films Inc. avatar
Focus One Films Inc.

Transcript

Auto-generated transcript. Not time-synced to the video.

hello and welcome to Bible run a family fun card game based on the five books of Moses from the contents in the box and set up to strategy and gameplay this video provides everything you need to know about the game each viable run game consists of bible question cards playing carts placeholder cards and one die the biblical aspect of the game is to bring people together through the wisdom of Moses [Music] as a card game the goal is to obtain playing cards used to make runs of three numbers such as 1 2 3 or 9 10 11 to close each of the five books of Moses the first player to close all of the books wins [Music] each player is given five place all their cards in the following order Genesis Exodus Leviticus numbers and Deuteronomy with the open book side facing up five playin cards are then taken from the deck and placed in the middle of the table with the numbers facing upwards here we can see the numbers 1 3 11 13 and a changeup card five playing cards are dealt to each player with the numbers facing downwards each player picks up the car is dealt to them making sure that no other players can see their hand in the case of this player the cards dealt are 2 5 10 13 and a wild card from the five cards dealt any three numbers or wild cards must be placed facing up on a player's own to placeholder cards in this example card number two was placed on Genesis number 10 on Leviticus and number 13 on a Deuteronomy note players may not put two player cards on the same placeholder card during this stage of the game the Exodus and numbers placeholders are left open to start new runs later in the game the two remaining cards in this case cards number five and a wild card are left for later use of the game [Music] at the start of the game each player identifies their level of biblical knowledge or skill set advanced intermediate or beginner the players then roll the dice the person who gets the highest number goes first on a turn a player must take one card from the table and place it on one of their other placeholder cards for example the player might take card number 3 from the table and put it below the number 2 card of the Genesis or take card number 11 from the table and place it on card number 10 below Leviticus as illustrated by the video there are many possible cards that can be used once a playing card is put on a place holder the player must attempt to answer a biblical question to keep the card to better understand which questions to ask and how to keep the playing cards let us look at the Bible question cards each card has one question from each of the five books of Moses Genesis Exodus leviticus numbers and deuteronomy the bible question asked is determined by the placeholder card on which a playing card is placed from the example if the number three card from the table is placed on playing card number two under the genesis placeholder a Genesis question is asked each question has a source reference the multiple-choice and hint options were specifically designed to accommodate the biblical skill set of each player for players with an advanced skill set Bible questions are read to these players who are not to be given hints or the multiple choice options for players with an intermediate skill set Bible questions are provided to these players with the multiple choice or the hint options for both of these skill sets if the Bible question is answered correctly the player may keep the playing card on the space holder and a new playing card is taken from the deck so there are always five playing cards on the table for players with a beginner skill set similar to those with an intermediate skill set beginners are given the multiple choice or hint options however if a question is answered incorrectly the player still has a chance of obtaining the playing card to do this the player must take the die and guess either low or high a roll of numbers 1 2 or 3 is considered low and numbers 4 5 & 6 are high if the player guesses correctly the playing card from the table is kept on the placeholder for players of all skill sets if the playing card is not obtained the playing card is returned to where it was taken from the table changeup cards add an element of strategy and unpredictability to the game these cards give the cardholder an extra turn make other players lose a turn change the direction of the game take cards from other players and make other players reopen books that have been closed change up cards may be used at any time during the game and must be placed at the bottom of the deck after being used these cards are not put on placeholder cards change up cards may be obtained in the following two ways one as one of the five playing cards dealt to each player at the beginning of the game during the game a player change up card may appear as one of the five playing cards in the middle of the table when this happens players must each guess a number from one to six and roll the die whoever guesses the correct number gets to keep the change up card warning when rolling to obtain a changeup card if a player currently has two or more changeup cards and his or her hand and guesses the correct number from the die roll the player loses all of his or her changeup cards including the one in the middle of the table these cards are returned to the bottom of the deck in order to win the game players must get a run of three numbers to close each of the five books of Moses as well as getting rid of the two remaining cards in their hand using the example in this video the two remaining cards and the players can are number five and a wild card these cards are used similar to a typical turn however instead of using a card from the table the player takes one of his or her card and places it on a placeholder card once the card is placed the players asked a question if answered correctly the card remains on the placeholder if answered incorrectly player must keep the card in their hand and use it on another run in the event that a player does not have either of the two remaining cards in their hand but there are no other useful cards in the middle of the table the cards on the table are replaced with five new cards from the deck the cards on the table are continually replaced until the player is able to take an needed card players in this situation do not lose a turn when trying to obtain a usable card from a table warning if a player still has one or both of the remaining two cards in their hand but nowhere to put them on the placeholder cards the player may exchange their unplayable card for another one from the deck however doing this costs a turn and if they don't get a card they can use then they must use another term to draw again final notes when a playing card is placed on a placeholder card it cannot be moved unless specified by a changeup card to make run of these numbers the playing cards do not have to be obtained in order for example a run can be 1 2 3 or 2 3 1 or 3 2 1 etc while making a run of three numbers playing cards number one may not come after number 13 for example 12 13 1 or 1 13 12 or 13 1 12 are not permitted if a player has a changeup card such as making another player reopen a closed book and the holder of the card does not know we use it on all the players must guess a number and the player that rolls the correct number has to reopen any of their closed books [Music]